TDT4230_final_project/report/images/effect-order.dot

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digraph asd {
//rankdir=LR;
dpi=600;
ratio=0.4;
node [fontname=arial, shape=rectangle, style=filled, fillcolor="#ddddee"]
normal [ label="compute_normal()" ]
base [ label="vec4(1, 1, 1, object_opacity);"]
vertex_color [ label="vertex_color" ]
texture [ label="texture(diffuse_texture, UV)" ]
invert [ label="if (inverted)\l color.rgb = 1 - color.rgb" ]
phong [ label="color = phong(color)" ]
reflecton [ label="reflection()" ]
fog [ label="linearDepth() * fog_color" ]
rim [ label="compute_rim_light()" ]
multiply [shape=ellipse, fillcolor = "#ffccaa"]
out [shape=ellipse, fillcolor = "#ccffaa"]
normal -> phong;
normal -> reflecton;
normal -> rim;
base -> multiply;
vertex_color -> multiply [label="if(has_vert_colors)"];
texture -> multiply [label="if(has_texture)"];
multiply -> invert;
invert -> phong;
rim -> out [label="mix"];
phong -> out [label="mix"];
reflecton -> out [label="mix"];
fog -> out [label="mix"];
}